

The game was originally announced as a KickStarter project in 2015, and while the art style is quite similar, that version of the game had a very different feel and seemed to focus on underwater exploration. It goes in between the exploits of a young monster hunter who fights for his life in what seems to be semi-open world areas against all kinds of dangers, while an older man enjoys the comfort of what appears to be a more modern life. You can see the reveal trailer that was at the Sony show below. It came back with a new coat of paint and was a surprise highlight. One of those was a very unexpected return of Little Devil Inside, a former KickStarter project that had gone silent for several years. Let's just hope the main game lives up to the hype when it releases some time in 2022.While Sony’s first PS5-themed show had plenty of the big titles for you to sink your teeth into, there were plenty of surprises on the smaller side of things as well. The fact it can still ramp up excitement is a testament to the art style and gameplay we've seen so far. Little Devil Inside comes away from State of Play as the most unique game showcased despite little being known about what it's actually about. Outside of these details, we still don't know a whole lot, but I like it that way.

We also know that Billy is a 19th-century adventurer-for-hire who travels around the world exploring supernatural phenomena while trying to survive, with the overall aim being to fill an encyclopedia of sorts of creatures and occurrences. There's no fast travel in Little Devil Inside but, from what we've seen, exploring and traveling appear to be part of the fun. Following the event, a PlayStation Blog post (opens in new tab) explained that, regardless of the mission at hand, Billy will be able to explore the world map either on foot, on mule, in vehicles, or on a train. While the trailers have been somewhat confusing but brilliant, outside of State of Play there has been some light shed on Little Devil Inside.

It's utterly bizarre and, as someone who is usually pretty invested in the narrative, I don't even care what the story is - I just want to jump into this gothic, occasionally miniature world.

The trailer moves quite quickly after that, not telling us too much but revealing sandy and snow-clad worlds, a cooking feature, and. We then cut to Billy fighting angry marshmallows that look like they've swallowed a bunch of magician scarves, with the narrator telling us that, since the mansion incident, stuff like this keeps happening to Billy - poor Billy. The trailer quickly moves on after that, but that moment appears to be the kick-off of the story. We see this as Billy goes to the mansion, which simply screams "horror movie", with tight-angled views and tentacle-like scribbles across the wall, before being tricked by what seems to be the owner who pushed him into a pool with a monster. The aesthetic overall is beautifully niche, adding a wholesomeness to a game that seems to embrace its dark side too. Instead, it appears to adopt a more real-time third-person gameplay view, which in itself is also unique, with the characters looking almost figurine-like. The main gameplay isn't like this though. Billy can interact with the other large (in comparison to the other elements of the world) people and encounters he comes across, with the trailer showing him asking an old lady for directions and trying to move some sheep out of the road.
